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Overview


"Feared by even the most brutal members of the Death Guard, Lords of the Flesh have attained the highest honor attainable within their society: they have partaken of the 'Flesh of the Mother'. This most secretive and sacred rite of passage from Death Guard to Lord of the Flesh is only successful one time out of four, with the consequences of failure being too terrifying to recount in these pages."
Turok 2: Seeds of Evil Official Strategy Guide[1]

 The Lords of the Flesh are the highest ranking members of the Flesh Eater society and are above all others of their species. From Sentinel to Death Guard to Lord of the Flesh, they have more than proven themselves worthy to their Mother.

Appearance

Lords of the Flesh are muscular humanoid beings that make use of a variety of armor pieces. They stand a head taller than other Flesh Eaters, even in their standard semi-crouched pose. They have no visible nose or ears, but rather a pair of nostrils and ear canals. They possess a single triangular, red glowing eye that covers most of their face; there is no evidence of a pupil or iris. They have multiple horns around their bodies and a pair on the side of their heads. On their backs are another pair of horns. On their chests are what seem to be either enlarged blood vessels or scars, perhaps incurred from the ritual that birthed them. The Lords of the Flesh have large, broad jaws lined with vicious fangs, larger than those of their brethren, the Sentinels and Death Guards. When it comes to their physique, they are shown to have a large mass of muscle, giving them enough strength to lift heavy objects. Their hands have three fingers with large claws, while from their left hands grow reddish crystals, possibly some type of mutation.

Their combat armor consists of shoulder pads that offer them protection from the sides and greaves that protect their knees and feet. Parts of the armor display sharp, bladed ornaments. The armor has a red coloration on the inside and is silver on the outer sides. The knee pads are red while the greaves are silver.

Gameplay

(To be expanded upon)

History

To become a Lord of the Flesh, a Death Guard has to participate in the "Flesh of the Mother" ritual. Participants of this ritual are chosen by the collective. To refuse to take part of this honor means death. Additionally only one out of four will survive this ritual; the rest will die a torturous death. The survivors become extremely powerful, even amongst the Flesh Eaters, and are capable of using mighty spells.

Trivia

  • It was confirmed that the Lords of the Flesh were going to be in Turok 3: Shadow of Oblivion, but they were removed. The reasons for this are unknown.

List of appearances

Video Games

Junior Novels

  • Turok: Seeds of Evil novel (First appearance)

Notes and references

  1. Gomez, Jeff and Evan Skolnick (December 1998). "The Flesh Eaters". Turok 2: Seeds of Evil Official Strategy Guide. Glen Cove, NY: Acclaim Publishing. p. 32.
Enemies of Turok 2: Seeds of Evil
Saurian Creatures CompsognathusRaptor
Humanoid Enemies Bio-BotBlind One GuardianBlind One SentinelDeadman HalfDeadmanDeath GuardElite GuardEndtrailFlesh Eater SentinelGunnerJuggernautLord of the DeadLord of the FleshFirebornPrimagen TrooperRaptoidSister of DespairWar Club
Various Species Cave SpiderCave WormFire WormLarvaLeaperMantid DroneMantid MiteMantid SoldierMantid WorkerMother GrubNalaPrimagen DroneSwamp Wasp
Gun Emplacements Araissi Gun NestAraissi Missile BatteryAraissi TurretLightship TurretMantid Computer TurretMantid Perimeter Turret
Bosses The Blind OneMantid QueenMotherPrimagen
Other Oblivion (Mentioned only)
Cut Content DimorphodonHunterSkimmer
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