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"This huge behemoth has a lot of health. He attacks by pounding the ground near you, sending shock waves into your body. He’s not too fast, so quickly fire a large number of shots into his gigantic torso."
The Official Turok 3: Shadow of Oblivion Strategy Guide[1]

Mummites are enemies that are featured in Turok 3: Shadow of Oblivion. They use their fists to attack.


Mummites are creatures with the characteristics of both toads and primates. Their body is completely covered with teal-colored scales. Mummites are huge, and their mass is bulky. Their arms are covered with rows of spikes.


Mummites act similarly to the War Clubs from Turok 2: Seeds of Evil. Mummites are able to move surprisingly fast, and their physical strength can cause damaging shock waves. They can charge at the player, hurting them with their arms and causing a lot of damage. The player should be cautious when confronting pairs of Mummites. Though huge and deadly, the Mummite is rather weak defensively. To best handle these beasts, the Fireswarm can be used to light them on fire with one shot and finish them with a second.

Image gallery - Concept art[]

List of appearances[]

Notes and references[]

  1. Smith, Zachary (2000). The Official Turok 3: Shadow of Oblivion Strategy Guide. Glen Cove, NY: Acclaim Publishing. p. 16.
Enemies of Turok 3: Shadow of Oblivion
Enemies CompsognathusDreadlingFireborn LegionnaireFireborn MagmiteForsaken WarriorHuman ZombieInfestoidLigatrixLost OneMilitary GuardMother DreadlingMummiteOblivion HoundOblivion SpawnOblivion Spawn GruntOblivion Spawn High PriestRaptorRoachStryderVoodoo PriestWalligus
Wildlife FishRat
Miscellaneous Police TrooperPolice Walker
Bosses Alpha FirebornOblivionOblivion GunshipOpisthorXiphias
Cut Content BirdLord of the Flesh