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For other uses of "Sentinel", see Sentinel (disambiguation).
Overview


"Sentinels are the 'grunts' of the Flesh-eater society. Despite their low standing within their race, the Sentinels are responsible for nearly all of the death and destruction associated with the species."
Turok 2: Seeds of Evil Official Strategy Guide[1]

Sentinels, also known as Oblivion Spawn Grunts, are the lowest caste of the Flesh Eaters. They are ruthless, searching for victims that they can slaughter and gorge on. They respect power and strength, but naturally tend towards becoming bigger and stronger as they rise through their society.

Appearance[]

Sentinels are muscular humanoid beings that use small amounts of armor. They stand a head taller than a normal human, even in their standard semi-crouched pose. They have no visible nose or ears, but rather a pair of nostrils and ear canals. They possess a single triangular, red glowing eye that covers most of their face; there is no evidence of a pupil or iris. They are also naturally bald. The Sentinels have broad jaws lined with vicious fangs. When it comes to their physique, they are shown to have a large mass of muscle on their hands, giving them enough strength to lift heavy objects such as their broad swords. Their hands have three fingers with large claws.

Their combat armor consists of a single shoulder pad on their right arm. Attached to it is a belt that reaches around their torso, connecting to the pad on the other side. They wear brown pants, and their knees are protected with large metal greaves.

Gameplay[]

The Sentinels use their heavy swords to cut down their enemies and grenades to flush out their foes.

History[]

Evolution[]

Sentinels, as with the rest of the Flesh Eaters, are evolutionary descendants of the Blind Ones.

Once a Sentinel has proven themselves in battle, they can partake of a ritual called the "Blood of the Mother," which honors them for outstanding deeds in battle. In this ritual, their strength and mass increases, turning them into Death Guards.

Should the ritual fail, they will either die or be deformed into gruesome creatures. This mutation causes them to lose their intellect, strength, and knowledge. These washouts are referred to as the Children of the Mother. The entirety of the Flesh Eaters respect these warriors out of either respect for their former achievements or fear.

List of appearances[]

Video Games

Comics

  • Turok 3: Shadow of Oblivion comic adaptation

Junior Novels

  • Turok: Way of the Warrior (First appearance)
  • Turok: Seeds of Evil junior novel

Notes and references[]

  1. Gomez, Jeff and Evan Skolnick (December 1998). "The Flesh Eaters". Turok 2: Seeds of Evil Official Strategy Guide. Glen Cove, NY: Acclaim Publishing. p. 32.
Enemies of Turok 2: Seeds of Evil
Saurian Creatures CompsognathusRaptor
Humanoid Enemies Bio-BotBlind One GuardianBlind One SentinelDeadman HalfDeadmanDeath GuardElite GuardEndtrailFlesh Eater SentinelGunnerJuggernautLord of the DeadLord of the FleshFirebornPrimagen TrooperRaptoidSister of DespairWar Club
Various Species Cave SpiderCave WormFire WormLarvaLeaperMantid DroneMantid MiteMantid SoldierMantid WorkerMother GrubNalaPrimagen DroneSwamp Wasp
Gun Emplacements Araissi Gun NestAraissi Missile BatteryAraissi TurretLightship TurretMantid Computer TurretMantid Perimeter Turret
Bosses The Blind OneMantid QueenMotherPrimagen
Other Oblivion (Mentioned only)
Cut Content DimorphodonHunterSkimmer
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